01 / ROLLMove with A / D or the arrow keys. Jump with Space, W, or ↑. On touch screens, use the on-screen buttons.
02 / LAUNCHHold Shift, S, or ↓ on the ground, then release to dash. Face your target before launching.
03 / RICOCHETOnly charged rolls and spinning jumps carry power. Running, walking, falling off a ledge, and holding a charge leave you exposed. While spinning, more speed means more power; slowing near a jump’s peak weakens your shield. Close matchups bounce apart and break the weaker shield. A much faster powered hit can break through and spill crumbs in the same impact—or knock out an empty opponent. Brief spawn and post-hit protection still prevents damage.
04 / STAY DOUGHYGet caught exposed and spill all your crumbs. Get hit while empty and you’re toast. Every spawn starts with one crumb. Crumb Rush also has replenishing map crumbs. In Endless and Last Dough, take crumbs from opponents. Most crumbs wins; KOs settle ties.
Endless: keep your score through 5-minute map changes. Crumb Rush: most crumbs after 3 minutes. Last Dough: 3 lives, last survivor wins; at the 5-minute limit, lives then crumbs and KOs decide. Five maps per mode shuffle. Endless features the enormous Deep Freeze: blue springs launch higher, and amber arrows mark speed climbs. Bots fill empty spots. Scores end when you leave.